
General Meridus
Brutor tribe
|
Posted - 2008.03.05 05:40:00 -
[1]
I have spent the last month or so on test, working on anti Hac/speed fits. I started with Caldari. With a lot of failures, I am now able to knock them down at will. One can easily stalemate a Vaga with a Caracal with the right fit. A Raven knocks them all out of the FFA arenas.
The idea was to keep the fits somewhat realistic. So, tech-II, but no implants, drugs, or faction fits. (Although this is a very high skill point Character.
Raven
Explosion velocity is your friend. I see some crazy fits on test, so if they go down there, they will go down anywhere. Highs are 6 X cruise with precision missiles. 2 X Heavy Neuts. Let the pilot come to you. Fire a few rounds, once in range engange the Heavy Neuts. He now has little or no cap, which equals no speed. (If its a Zealot, he also now has no guns.) Blast away.
Mids are Sensor Booster, and tank. I run a passive set up with one hardner. Your not there to duke it out, just knock em down, and move to the next target. I don't web, or scramble. If using the right racial missile, they will go down fast, or at worst fly away. (remember the range of cruises)
Lows are 3 X Ballistic Control Systems, and whatever grid fittings you need to make the above fit.
Remember two things have to happen for this to work. 1st your missiles have to be fast enough to hit the darn thing. (Not too much of a problem with cruises.) 2. the explosion velocity has to be as high as possible for them to take damage. This is where rigs come in.
Rigs for me are 2 X Warhead Flare Catalyst, and 1 X Hydraulic Bay Thruster. I only use tech-I rigs. You may want to play around with these, depending on your own skills. Your sig radius should already be low enough if your fitting this type of tech-II set up. Rinse repeat.
So far only one pilot has worked out a ship to defeat the above. He was able to fit an Ishtar to move at over 4.5km,in an orbit outside of Neut range. He was able to maintain this speed forever, and tackle from that range. Ogre II's then ate my ship. Normally Ishtars go down like cardboard. I doubt I'd ever see such a fit on the live server. (But I had to hand it to him, I'd blasted about 60 Hacs, and he's the ony one to figure it out.
Caracal
Same idea here, but don't expect to actually destroy the Hac. However, you can fight them to a standstill.
Highs are 5 X Assault Launchers, with precision lights.
Mids. This is the key to this set up. Its a massive passive tank. Don't worry about hardeners. Remember the Caracal aready starts with a fast shield recharge time. I can easily get 11k shields, using large extenders. On other setups, I crammed as much as 13k shields on a Caracal. With the normal 11K, remaining mids are used for shield rechargers. Don't worry about sig radius of your ship. Yeah, its gonna be large. Don't worry about speed, the Caracal's a slug anyway. This is about your average Hac pilot swooping down on a jucy target, only to face a tank he can't barely beat, and missiles chewing him up.
Lows are Shield Power Relays. They use little grid, and increase your shield recharge rate. Don't worry about fitting BCU's. Too much power, better served on your tank. This is not a gun boat fitting.
If your rich, again your fiting rigs for explosion radius.
As a side note, this set up burns through Interceptors like you wouldn't believe. I can tank and beat about 4 at once. Now you can see the limitations of this. There's no tackle. Caracal's super weak point is being jammed. ALWAYS carry FOF missiles. But I tell you the surprise of this always gets em. Most Vaga pilots will fly away, rather than risk the humliation of going down to a tech-I cruiser.
Other Caldari ships are the same, explosion velocity, explosion velocity, explosion velocity......
|